Research

research

My research is influenced by my experiences and passions in life.

In a technologically mediated world, I am driven to understand the ways in which technology impacts different bodies. As a humanities researcher in a field and industry dominated by white able-bodied cisgender men, I focus my research on those who are marginalized through gender, race, sexuality, or ability. Marginalized bodies often need to explain their presence in spaces.

My goal is to break the boundaries and assumptions that drive women and other marginalized identities to explain their ethos—their very right to being present—before speaking.

Current Projects

  • A book project based on my dissertation
  • An article on the problems with iterative design processes, analyzed through Microsoft’s Xbox controllers

Recent Publications

The Truth(iness) is a Lie: Historical Re-Visions of the Cold War through Call of Duty paratexts

What happens when you blend hyper-realistic computer graphics with scenes from real life? And what are the implications for understanding history? This article explores how game paratexts shape understandings of historical events.

Turns in Game Studies: An interview with Kishonna Gray

Not all game studies scholars have always been (or are) considered game studies scholars. I interviewed Kishonna Gray about her experiences as a game studies scholar who has taken a winding path to (and through) game studies. Some scholars aren’t always welcome at the games table; we ask why?

Recent Media Appearances

Theory Questing: Call of Duty and the Cold War with victoria braegger

After the release of Call of Duty: Modern Warfare 2 (2022), I was interviewed by Saffista on Twitch about how the Cold War is depicted in video games, with special focus on Call of Duty.

Not Your Mama’s Gamer 246: Your Cozy Games Are Problematic

In this episode of the Not Your Mama’s Gamer podcast, we discussed the cozy games aesthetic and its ties to problematic cultural representations of whiteness and femininity.